

Both tribes and colonies research these at the same rate. Research projects of the neolithic tech level. Research Projects Neolithic Research Projects Points Per 2,500 ticks ( 1 in-game hour) Per Difficulty Adventure Story (Normal) and Strive to Survive (Rough) - x1.Peaceful and Community Builder (Easy) - x1.2.The factors for the default difficulties are: Difficulty Factor is the multiplier from the chosen difficulty settings.Hi-tech research bench with Multi-analyzer: ×1.10.This depends on other factors, like whether the building is outdoors, the temperature, the cleanliness of the room, and if any facilities are connected. Building Research Speed Factor is the multiplier from the research station.This depends on other factors, like health capacities and global work speed. Pawn Research Speed is the research speed stat from the researcher.0.00825 points/tick is the base research factor.The number of research points gained per tick is calculated with the following equation:Ġ.00825 × Pawn Research Speed × Building Research Speed Factor × Difficulty Factor The number of research points gained is based on the researcher's research speed factor, which is largely based on their intellectual skill. They can also add separate research tabs, independent of the main tree. Projects will be moved apart if they overlap.
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Mods can add their own research projects they can be manually placed, or automatically placed if not specified. Specific scenarios can add, but not remove, pre-researched topics. Note that the majority of research topics are industrial or higher.īoth New Arrivals and New Tribes start with certain projects already researched.

In addition, multiple benches can be used simultaneously, again, without penalty. Multiple researchers will all contribute towards the same project, with no penalties. However, you can freely switch between research projects, and all research progress is retained. Only one research project can be studied at a time. Research Speed is primarily determined by the Intellectual skill. Once a project is selected, a researcher will work at the bench to generate research points. Most research projects require a prerequisite. Research is presented as a tech tree, with later projects placed further right. Certain buildings and gear require research in order to be built.Ī research bench is required to conduct research, with some projects requiring more advanced research stations. Research is the primary method through which players can enhance and expand the abilities of their colony.
